04 Dec 2013

Apotheon – New trailer and pre-orders

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Pre-orders now at 33% off (which include a copy of Capsized) on the new Apotheon website.

We are still a few months away from release, but hopefully will have more announcements to do with platforms and dates soon!

28 May 2013

Capsized part of Humble Bundle 8!

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Pay what you want for Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther on Mac, Windows and Linux and give a customizable portion of your contribution to the EFF and Child’s Play Charity. Plus if you beat the average purchase price on the site, you’ll also get Hotline Miami and Proteus.

We are extremely happy to be a part of this bundle, with such an amazing line up (HotLine Miami was Alientrap’s favourite game of last year). This also means the debut of Capsized on Linux and Mac!

You can also get 6 of the game soundtracks, including the Solar Fields album Movement, which Capsized used as it’s soundtrack.

23 May 2013

Apotheon – Tumblr

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We’ve started a Tumblr blog to add small updates on Apotheon – check that out here. Hopefully both myself (Lee) and Jesse will be posting regularly

18 Oct 2012

Apotheon First Gameplay Footage

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We’ve released the first gameplay footage of Apotheon! A small teaser of the game, we wanted to get something out there before entering the game into the IGF.

The game is still in heavy development, but we have a planned release date of middle of 2013 on Steam.

If you’d like more info, or for any interview requests, contact us

12 Jul 2012

Apotheon update!

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Here are two screens of Apotheon, some of the new areas we recently finished. One is of the forest areas – where the player can hunt wildlife, search for items, and talk to the forest inhabitants. The other is the first screen of one of the main town hub spots – filled with merchants to buy/sell from and palaces and houses filled with loot.

There is now a Alientrap facebook page also, so hopefully we actually post dev updates on there rather than just entirely focus on development.

We have two new team members also! Marios Aristopoulos will be writing the Apotheon soundtrack along with some sound effects – and Abe Hutton is helping with art and animations. Our focus right now is on polishing the game section we have now (about 20% of final game’s size) and experimenting with new gameplay mechanics. We will most likely release the first teaser videos and start a marketing effort in October, then start showing it off at any conventions we can find then.

Capsized is part of Steam’s summer sale right for 66% off. It’s still in development for XBLA by Indiepub, with a release date unknown (it’s ready, but the release is in limbo right now as a publisher slot is being found). Indiepub also plans to release a Ipad version of Capsized soon however. We also hope to release Capsized soon for other PC platforms (Mac/Linux) – basically we want to get Capsized everywhere to as many people as possible. Hopefully we can announce a release date for one of the new platforms soon.