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22 Sep 2014

Announcing a new project: Autocraft

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We are announcing a new game project! Autocraft – a physics based puzzle game for PC and eventually mobile.

We are currently in beta testing with Apotheon, and hopefully submitting for PS4 certification soon. Throughout Apotheon’s development I’ve been working on Autocraft as a side project – with 3d artist Harley Price, and level designer Berkley Staite. Since Autocraft is the type of project that is best built with a community, we’ve decided to release it as ‘Early Alpha Access’ on it’s website to get it to players ASAP. By ordering the game now player’s will receive immediate alpha access (through a key redeemable on Steam, Windows only currently), and all future updates.

Inspired by games such as Bad Piggie’s and Kerbal Space Program, Autocraft is a game about constructing vehicles and other automatons to accomplish objectives. Currently the game has 21 challenge levels, and a sandbox mode for experimentation. We are still prototyping the design of the Sandbox area and other game modes, but feel the game is fun enough to release to players in alpha now.

We also have a Steam Community Hub for players to discuss the game and share creations.

06 Jun 2014

Apotheon at E3 on PS4

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Along with a lot of other great games coming to PS4 – Apotheon will at be at E3 this year at the Sony booth!
We will be showing the PS4 version of Apotheon being developed by Sickhead Games (who previously did the Towerfall PS4 version). Sickhead Games is also helping us with the game’s performance – which will benefit the Steam version.

The Steam version will release at the same time as the PS4 version – with a estimated release date in late August.

Since this is a very large game being primarily developed by two people (based on play testing finishing the main campaign, not including all side areas, is 5+ hours) we’ve decided to not include online multiplayer in the initial release. The reason for this is we want to entirely focus on the single player campaign for now – and not try to push players at launch to fill the servers. The multiplayer portion of the game is something we worked hard on and care a lot about – so we want to make sure there is a large enough amount of active players and that it is a polished experience. So multiplayer will most likely either be a free update – or a standalone package.
There will also be local 1 on 1 multiplayer in both the PS4 and Steam version on release.

Right now the entire single player game is in place from beginning to end, and we are entirely focused on just polishing the game and getting in the final voice acting and animations.

04 Dec 2013

Apotheon – New trailer and pre-orders

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Pre-orders now at 33% off (which include a copy of Capsized) on the new Apotheon website.

We are still a few months away from release, but hopefully will have more announcements to do with platforms and dates soon!

28 May 2013

Capsized part of Humble Bundle 8!

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Pay what you want for Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther on Mac, Windows and Linux and give a customizable portion of your contribution to the EFF and Child’s Play Charity. Plus if you beat the average purchase price on the site, you’ll also get Hotline Miami and Proteus.

We are extremely happy to be a part of this bundle, with such an amazing line up (HotLine Miami was Alientrap’s favourite game of last year). This also means the debut of Capsized on Linux and Mac!

You can also get 6 of the game soundtracks, including the Solar Fields album Movement, which Capsized used as it’s soundtrack.

23 May 2013

Apotheon – Tumblr

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We’ve started a Tumblr blog to add small updates on Apotheon – check that out here. Hopefully both myself (Lee) and Jesse will be posting regularly