We’ve started a Tumblr blog to add small updates on Apotheon – check that out here. Hopefully both myself (Lee) and Jesse will be posting regularly
Archive for Apotheon
We’ve released the first gameplay footage of Apotheon! A small teaser of the game, we wanted to get something out there before entering the game into the IGF.
The game is still in heavy development, but we have a planned release date of middle of 2013 on Steam.
If you’d like more info, or for any interview requests, contact us
Here are two screens of Apotheon, some of the new areas we recently finished. One is of the forest areas – where the player can hunt wildlife, search for items, and talk to the forest inhabitants. The other is the first screen of one of the main town hub spots – filled with merchants to buy/sell from and palaces and houses filled with loot.
There is now a Alientrap facebook page also, so hopefully we actually post dev updates on there rather than just entirely focus on development.
We have two new team members also! Marios Aristopoulos will be writing the Apotheon soundtrack along with some sound effects – and Abe Hutton is helping with art and animations. Our focus right now is on polishing the game section we have now (about 20% of final game’s size) and experimenting with new gameplay mechanics. We will most likely release the first teaser videos and start a marketing effort in October, then start showing it off at any conventions we can find then.
Capsized is part of Steam’s summer sale right for 66% off. It’s still in development for XBLA by Indiepub, with a release date unknown (it’s ready, but the release is in limbo right now as a publisher slot is being found). Indiepub also plans to release a Ipad version of Capsized soon however. We also hope to release Capsized soon for other PC platforms (Mac/Linux) – basically we want to get Capsized everywhere to as many people as possible. Hopefully we can announce a release date for one of the new platforms soon.
Here are the first screenshots of Apotheon. We’ve been working on Apotheon since Capsized was released – it’s still early in development but we are making great progress and are beginning to playtest the game with friends and other developers.
Apotheon is a 2D platform action-rpg set on the rich stage of ancient Greek mythology. Hera, the queen of Olympus, has overthrown her husband Zeus, and taken his throne as ruler of the Gods. Bitter and scornful towards the race of mortals, she launches a murderous campaign to scour them from the earth. As humanity’s last champion, you must pass through the land of the dead, infiltrate Mount Olympus, and end the wrath of the Gods. With sword, spear, and shield in hand, you will sneak, conspire, loot, and battle your way through majestic palaces and chthonic depths as you climb towards godhood. Only by stripping the old gods of their powers, and taking control of the elements as your own, can humanity hope to survive the coming oblivion.
Apotheon will have both a sprawling, open-world singleplayer campaign where you climb your way to the top of Mount Olympus, gaining divine power and deadly enemies along the way, and online multiplayer battles with tactical bronze-age combat (spears and arrows!).
Final platforms and release date are still unknown, but the game will be a PC release first.
In other news, me and Jesse are currently working on a new project. Hopefully we can announce something soon, but right now we are still just focused on planning out development and the depth of the game. At the moment the game is just multiplayer only (PC networking is working, with master-server listings and such), and the reason that’s the focus right now is so we can refine the gameplay and mechanics by fighting each other before getting into the single player AI and world. The new game will be a sidescrolling 2d game like Capsized, but with RPG elements and a focus on an open world environment. Development is still early but we’ve made a lot of progress, and our focus is on a PC release with other platforms to follow.
Capsized is still in development for an XBLA release, with new content developed by Koolhaus Games, and we are hoping to do a large update for the PC version to go alongside that as well (with PC exclusive content, developed by us).