Archive for Apotheon

06 Jun 2014

Apotheon at E3 on PS4

No Comments Apotheon

Along with a lot of other great games coming to PS4 – Apotheon will at be at E3 this year at the Sony booth!
We will be showing the PS4 version of Apotheon being developed by Sickhead Games (who previously did the Towerfall PS4 version). Sickhead Games is also helping us with the game’s performance – which will benefit the Steam version.

The Steam version will release at the same time as the PS4 version – with a estimated release date in late August.

Since this is a very large game being primarily developed by two people (based on play testing finishing the main campaign, not including all side areas, is 5+ hours) we’ve decided to not include online multiplayer in the initial release. The reason for this is we want to entirely focus on the single player campaign for now – and not try to push players at launch to fill the servers. The multiplayer portion of the game is something we worked hard on and care a lot about – so we want to make sure there is a large enough amount of active players and that it is a polished experience. So multiplayer will most likely either be a free update – or a standalone package.
There will also be local 1 on 1 multiplayer in both the PS4 and Steam version on release.

Right now the entire single player game is in place from beginning to end, and we are entirely focused on just polishing the game and getting in the final voice acting and animations.

04 Dec 2013

Apotheon – New trailer and pre-orders

Comments Off Apotheon

Pre-orders now at 33% off (which include a copy of Capsized) on the new Apotheon website.

We are still a few months away from release, but hopefully will have more announcements to do with platforms and dates soon!

23 May 2013

Apotheon – Tumblr

No Comments Apotheon

We’ve started a Tumblr blog to add small updates on Apotheon – check that out here. Hopefully both myself (Lee) and Jesse will be posting regularly

18 Oct 2012

Apotheon First Gameplay Footage

Comments Off Apotheon

We’ve released the first gameplay footage of Apotheon! A small teaser of the game, we wanted to get something out there before entering the game into the IGF.

The game is still in heavy development, but we have a planned release date of middle of 2013 on Steam.

If you’d like more info, or for any interview requests, contact us

12 Jul 2012

Apotheon update!

Comments Off Apotheon, Capsized

Here are two screens of Apotheon, some of the new areas we recently finished. One is of the forest areas – where the player can hunt wildlife, search for items, and talk to the forest inhabitants. The other is the first screen of one of the main town hub spots – filled with merchants to buy/sell from and palaces and houses filled with loot.

There is now a Alientrap facebook page also, so hopefully we actually post dev updates on there rather than just entirely focus on development.

We have two new team members also! Marios Aristopoulos will be writing the Apotheon soundtrack along with some sound effects – and Abe Hutton is helping with art and animations. Our focus right now is on polishing the game section we have now (about 20% of final game’s size) and experimenting with new gameplay mechanics. We will most likely release the first teaser videos and start a marketing effort in October, then start showing it off at any conventions we can find then.

Capsized is part of Steam’s summer sale right for 66% off. It’s still in development for XBLA by Indiepub, with a release date unknown (it’s ready, but the release is in limbo right now as a publisher slot is being found). Indiepub also plans to release a Ipad version of Capsized soon however. We also hope to release Capsized soon for other PC platforms (Mac/Linux) – basically we want to get Capsized everywhere to as many people as possible. Hopefully we can announce a release date for one of the new platforms soon.