Archive for Apotheon

22 Feb 2015

Apotheon PS4 Update now live

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Our first Apotheon PS4 patch is now live in North America and Europe, version 1.02
Changes and fixes include:
– Fixed Vita Remote Play controller mappings.
– Added light bar support.
– Fixed bug that prevented Divine Wrath and Treasure Hunter trophies from unlocking.
– Physics stability improvements.
– Fixed some spelling errors.
– Zeus’ music no longer gets stuck when reloading.
– Added a confirmation box when returning to the main menu.
– Fixed bug with climbing walls.
– Elevators now reactivate after killing Ares.
– Fixed bug that caused certain gods to return to life when reloading a level.
– Aspis Shield added to Agora and Acropolis shops
– Fixed rare crash in Apollo’s stables.
– Fixed rare crash in Satyr temple.
– Fixed issue picking up Wild Trophy Key.
– Fixed crash in animation system.
– Adjusted controller deadzones.
– Grappling hooks no longer collide with doors or boats.

Now that the PS4 patch is finished we’ll be making more updates soon! We are experimenting with adding more coop elements, and still focused on a few small bugs/issues

29 Jan 2015

Apotheon Released February 3rd on Steam and PS4

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After almost four years of development, we’re proud to finally announce the release date for Apotheon! February 3rd, 2015, for both Steam and Playstation 4. Additionally, Apotheon will be free for the month of February to Playstation Plus members!

The few short delays we’ve had getting Apotheon ready for PS4 has given us a good opportunity for further optimization and playtesting, making Apotheon a better game for everyone. We’re very excited to set it loose it upon the world on February 3rd!

06 Jun 2014

Apotheon at E3 on PS4

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Along with a lot of other great games coming to PS4 – Apotheon will at be at E3 this year at the Sony booth!
We will be showing the PS4 version of Apotheon being developed by Sickhead Games (who previously did the Towerfall PS4 version). Sickhead Games is also helping us with the game’s performance – which will benefit the Steam version.

The Steam version will release at the same time as the PS4 version – with a estimated release date in late August.

Since this is a very large game being primarily developed by two people (based on play testing finishing the main campaign, not including all side areas, is 5+ hours) we’ve decided to not include online multiplayer in the initial release. The reason for this is we want to entirely focus on the single player campaign for now – and not try to push players at launch to fill the servers. The multiplayer portion of the game is something we worked hard on and care a lot about – so we want to make sure there is a large enough amount of active players and that it is a polished experience. So multiplayer will most likely either be a free update – or a standalone package.
There will also be local 1 on 1 multiplayer in both the PS4 and Steam version on release.

Right now the entire single player game is in place from beginning to end, and we are entirely focused on just polishing the game and getting in the final voice acting and animations.

04 Dec 2013

Apotheon – New trailer and pre-orders

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Pre-orders now at 33% off (which include a copy of Capsized) on the new Apotheon website.

We are still a few months away from release, but hopefully will have more announcements to do with platforms and dates soon!

23 May 2013

Apotheon – Tumblr

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We’ve started a Tumblr blog to add small updates on Apotheon – check that out here. Hopefully both myself (Lee) and Jesse will be posting regularly