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	<title>Alientrap.org</title>
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	<description></description>
	<managingEditor>vermeulen@alientrap.org</managingEditor>
	<webMaster>vermeulen@alientrap.org</webMaster>
	<lastBuildDate>Fri, 29 Aug 2008 03:05:05 GMT</lastBuildDate>
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	<title>Nexuiz - General Discussion :: RE: New 1vs1 tournament being organized: Use overtime feature?</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43290#43290</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=1403&quot; target=&quot;_blank&quot;&gt;mkzelda&lt;/a&gt;&lt;br /&gt;

Posted: Fri Aug 29, 2008 2:29 am (GMT 0)&lt;br /&gt;
Topic Replies: 13&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Agreed, and I'm a kitchen.
&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - Development :: RE: Usability of the HUD</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43289#43289</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=641&quot; target=&quot;_blank&quot;&gt;Xeno The Blind&lt;/a&gt;&lt;br /&gt;

Posted: Fri Aug 29, 2008 1:43 am (GMT 0)&lt;br /&gt;
Topic Replies: 14&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;How would the bars work? Fill up to 100, then fill up again with a second color, etc? Maybe the second bar would be on a 100-999 scale with a gradient so no one has to keep track of colors (adding numbers or little bars next to it to tally the &amp;quot;level&amp;quot; would take more time to parse than the number).
&lt;br /&gt;_________________&lt;br /&gt;&lt;img src=&quot;http://xeno.planetnexuiz.com/img/sigs/uiz.png&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - General Discussion :: RE: FOTY Movie (FOTM HQ links list, rules, help, trailer ...)</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43288#43288</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=94&quot; target=&quot;_blank&quot;&gt;*HxC*Cuizinier&lt;/a&gt;&lt;br /&gt;

Posted: Fri Aug 29, 2008 1:23 am (GMT 0)&lt;br /&gt;
Topic Replies: 32&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Here, Password is &amp;quot;Qz&amp;quot; (I get 160KO/s)  : 
&lt;br /&gt;
&lt;a href=&quot;http://www.2shared.com/file/3839998/1c339a79/Mirio_FOTM_August.html&quot; target=&quot;_blank&quot;&gt;http://www.2shared.com/file/3839998/1c339a79/Mirio_FOTM_August.html&lt;/a&gt;
&lt;br /&gt;
 =)
&lt;br /&gt;
Sorry, but I was fighting with AE and it shit avi/xvid compression.
&lt;br /&gt;

&lt;br /&gt;
Here another permanant link (55KO/s) :
&lt;br /&gt;
&lt;a href=&quot;http://membres.lycos.fr/tiwouz/Mirio_FOTM_August.mp4&quot; target=&quot;_blank&quot;&gt;http://membres.lycos.fr/tiwouz/Mirio_FOTM_August.mp4&lt;/a&gt; (warning, seems to not run use the other plz)
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
WARNING : Its a TEST. DO NOT share it.
&lt;br /&gt;
Its over-effected. I think there are all the effect I need.
&lt;br /&gt;
- Blur / &amp;quot;earthquake&amp;quot; / Directional Blur (shine)  ...
&lt;br /&gt;
- I got the name of the player and the month at top.
&lt;br /&gt;
- I test compression : mp4/H.264 : looks fine and slime.
&lt;br /&gt;
- Slowmo with &amp;quot;pixel deformation&amp;quot; (AE add images between dead frame and not ugly ghost ones)
&lt;br /&gt;

&lt;br /&gt;
1) What do you think about the video effect ?
&lt;br /&gt;
2) I need your help. I dunno video compression.
&lt;br /&gt;

&lt;br /&gt;
For the moment the test is :
&lt;br /&gt;
res : 768*576 (SD) but originale video composition is 800*600. What resolution shoud I choose ?
&lt;br /&gt;
deb : 5500kbit/s
&lt;br /&gt;
freq : 25 img/s
&lt;br /&gt;
encoder : the one of adobe mp4/H.264 with 2 pass.
&lt;br /&gt;
lenght : 00'12 
&lt;br /&gt;
size : 7.5 Mo.
&lt;br /&gt;

&lt;br /&gt;
Thanks
&lt;br /&gt;
Qz
&lt;br /&gt;

&lt;br /&gt;
ps : I think about it.
&lt;br /&gt;
Where I'll uplaod my movie (I think it will be an archive with text file) ? I don't have any place to have good downloading and permanant link. thank.
&lt;br /&gt;

&lt;br /&gt;
ps2 : just got an idea, Think I'll add black lines or lower third for the name and the month. Like name at bottom and month at top.
&lt;br /&gt;
To hide HUD and other ugly text.
&lt;br /&gt;_________________&lt;br /&gt;&lt;a href=&quot;http://www.nexuiz-france.com&quot; target=&quot;_blank&quot;&gt;http://www.nexuiz-france.com&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.dailymotion.com/video/x1fa0s_cuizi-frags-1&quot; target=&quot;_blank&quot;&gt;http://www.dailymotion.com/video/x1fa0s_cuizi-frags-1&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.dailymotion.com/video/x4tic3_cuizprem2xvid_videogames&quot; target=&quot;_blank&quot;&gt;http://www.dailymotion.com/video/x4tic3_cuizprem2xvid_videogames&lt;/a&gt;
&lt;br /&gt;
Awsome ! Did Cuizi show you that ?&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - Development :: RE: Usability of the HUD</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43287#43287</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=637&quot; target=&quot;_blank&quot;&gt;[-z-]&lt;/a&gt;&lt;br /&gt;

Posted: Fri Aug 29, 2008 1:10 am (GMT 0)&lt;br /&gt;
Topic Replies: 14&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I mocked up many of the elements, the is a whole load of them on pics.nn.  The photoshop file is VERY well organized too.  It shouldn't be to hard to chop up or expand to other game types.  (Just think, SOURCE files for HUD images, what a concept).  It's just a tedious task I don't have enough time, let alone interest to cut up.
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://pics.nexuizninjaz.com/viewer.php?file=1qlsw436sairgx0unmef.png&quot; target=&quot;_blank&quot;&gt;http://pics.nexuizninjaz.com/viewer.php?file=1qlsw436sairgx0unmef.png&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://pics.nexuizninjaz.com/viewer.php?file=vlznkjq5b9obxas4l9g6.png&quot; target=&quot;_blank&quot;&gt;http://pics.nexuizninjaz.com/viewer.php?file=vlznkjq5b9obxas4l9g6.png&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://pics.nexuizninjaz.com/viewer.php?file=k9q5ju6lzahdy13khg0d.png&quot; target=&quot;_blank&quot;&gt;http://pics.nexuizninjaz.com/viewer.php?file=k9q5ju6lzahdy13khg0d.png&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://pics.nexuizninjaz.com/viewer.php?file=oa2gho9besizdwrapyq0.png&quot; target=&quot;_blank&quot;&gt;http://pics.nexuizninjaz.com/viewer.php?file=oa2gho9besizdwrapyq0.png&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
I'd be more than happy to send it to someone who's willing to take the time (that knows how to do the task).
&lt;br /&gt;_________________&lt;br /&gt;&lt;a href=&quot;http://www.nexuizninjaz.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;&lt;img src=&quot;http://www.nexuizninjaz.com/pics/sig.gif&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://forum.nexuizninjaz.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;forum.nn&lt;/a&gt; | &lt;a href=&quot;http://maps.nexuizninjaz.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;maps.nn&lt;/a&gt; | &lt;a href=&quot;http://pics.nexuizninjaz.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;pics.nn&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - General Discussion :: RE: Humans</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43286#43286</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=413&quot; target=&quot;_blank&quot;&gt;Sepelio&lt;/a&gt;&lt;br /&gt;

Posted: Fri Aug 29, 2008 12:57 am (GMT 0)&lt;br /&gt;
Topic Replies: 6&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;PETA eh?
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://www.petakillsanimals.com/&quot; target=&quot;_blank&quot;&gt;http://www.petakillsanimals.com/&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
That'll show 'em.
&lt;br /&gt;_________________&lt;br /&gt;You really expect me to have anything witty or humorous written here? You obviously dont know me...&lt;/span&gt;&lt;br /&gt;
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	<title>General Discussion :: RE: The first urination of 1000!</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43285#43285</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=1146&quot; target=&quot;_blank&quot;&gt;vomit&lt;/a&gt;&lt;br /&gt;

Posted: Fri Aug 29, 2008 12:51 am (GMT 0)&lt;br /&gt;
Topic Replies: 86&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;899
&lt;br /&gt;_________________&lt;br /&gt;VOMIT
&lt;br /&gt;
Once you know, you Vomit.&lt;/span&gt;&lt;br /&gt;
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	<title>General Discussion :: RE: The first 1000 beverages of all kinds</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43284#43284</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=1146&quot; target=&quot;_blank&quot;&gt;vomit&lt;/a&gt;&lt;br /&gt;

Posted: Fri Aug 29, 2008 12:50 am (GMT 0)&lt;br /&gt;
Topic Replies: 59&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;856 water, kool-aid , milk
&lt;br /&gt;_________________&lt;br /&gt;VOMIT
&lt;br /&gt;
Once you know, you Vomit.&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - Development :: RE: SquadForce mutator concept</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43283#43283</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=1352&quot; target=&quot;_blank&quot;&gt;Komier&lt;/a&gt;&lt;br /&gt;

Posted: Fri Aug 29, 2008 12:22 am (GMT 0)&lt;br /&gt;
Topic Replies: 4&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;When you say, &amp;quot;Adds 50 armour&amp;quot; for the defender class, do you mean that the armour regenerates to 50 and rots to 150?  I like your idea if this is the case.  Instead of stacking on 50, he would have a reason to stay because of the need for the extra armour.
&lt;br /&gt;

&lt;br /&gt;
The entire concept is pretty neat.  I would also like to see this in large tdm games.  &lt;img src=&quot;http://alientrap.org/forum/images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - General Discussion :: RE: Humans</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43282#43282</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=641&quot; target=&quot;_blank&quot;&gt;Xeno The Blind&lt;/a&gt;&lt;br /&gt;

Posted: Thu Aug 28, 2008 11:00 pm (GMT 0)&lt;br /&gt;
Topic Replies: 6&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Wait, what? Rejoice in humanity by beating animals?
&lt;br /&gt;

&lt;br /&gt;
Be careful, talk like that will get your house firebombed by PETA nuts.
&lt;br /&gt;_________________&lt;br /&gt;&lt;img src=&quot;http://xeno.planetnexuiz.com/img/sigs/uiz.png&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - Development :: RE: Usability of the HUD</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43281#43281</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=641&quot; target=&quot;_blank&quot;&gt;Xeno The Blind&lt;/a&gt;&lt;br /&gt;

Posted: Thu Aug 28, 2008 10:57 pm (GMT 0)&lt;br /&gt;
Topic Replies: 14&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;[-z-] wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;I designed a new HUD but someone needs to cut it up and code it.  I estimate the slicing to be ~8 hours worth of work.   Work that I don't feel like doing right now.
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://pics.nexuizninjaz.com/viewer.php?file=pmu9m35ax5vafzjmc1o5.png&quot; target=&quot;_blank&quot;&gt;http://pics.nexuizninjaz.com/viewer.php?file=pmu9m35ax5vafzjmc1o5.png&lt;/a&gt;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
That HUD is a huge leap towards making Nexuiz look crisp and new. Very nice work.
&lt;br /&gt;

&lt;br /&gt;
I will be dancing around chicken bones in the hopes that a brave codebitch will appear to make this dream a reality.
&lt;br /&gt;_________________&lt;br /&gt;&lt;img src=&quot;http://xeno.planetnexuiz.com/img/sigs/uiz.png&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - General Discussion :: RE: A Nexuiz development blog</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43280#43280</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=39&quot; target=&quot;_blank&quot;&gt;esteel&lt;/a&gt;&lt;br /&gt;

Posted: Thu Aug 28, 2008 10:49 pm (GMT 0)&lt;br /&gt;
Topic Replies: 14&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Well, i'll try to find some time to update the dev wiki a bit..
&lt;br /&gt;
But basicly currently a LOT of stuff is moved over to use CSQC (client side quakec) which will reduce network load, make things smoother, less load on the server and maybe more control on the client.  Things like a new hud, better way to transmit centerprints, some effects like the hook beam, zoom(!) are now done via CSQC.  Besides some fixes, new menu skins, a few texture tweaks, new player sounds, race game mode, on screen map for ONS game mode.. such stuff.
&lt;br /&gt;_________________&lt;br /&gt;&lt;a href=&quot;http://xeno.planetnexuiz.com/forum&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;&lt;img src=&quot;http://xeno.planetnexuiz.com/img/sigs/scarabRedux.png&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;br /&gt;
i support free software: &lt;a href=&quot;http://www.fsfe.org/en/fellows/esteel&quot; target=&quot;_blank&quot;&gt;http://www.fsfe.org/en/fellows/esteel&lt;/a&gt;
&lt;br /&gt;
my nexuiz gallery: &lt;a href=&quot;http://www.gamepn.com/galleries.php?gallery=302&amp;amp;view&quot; target=&quot;_blank&quot;&gt;http://www.gamepn.com/galleries.php?gallery=302&amp;amp;view&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - General Discussion :: RE: A Nexuiz development blog</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43279#43279</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=1194&quot; target=&quot;_blank&quot;&gt;John Galt&lt;/a&gt;&lt;br /&gt;

Posted: Thu Aug 28, 2008 10:38 pm (GMT 0)&lt;br /&gt;
Topic Replies: 14&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I would love to see a Dev blog.  I'd follow it religiously &lt;img src=&quot;http://alientrap.org/forum/images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;_________________&lt;br /&gt;cat /dev/urandom &amp;gt; /dev/mem&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - General Discussion :: RE: Humans</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43278#43278</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=2007&quot; target=&quot;_blank&quot;&gt;KillaGrunt&lt;/a&gt;&lt;br /&gt;

Posted: Thu Aug 28, 2008 10:30 pm (GMT 0)&lt;br /&gt;
Topic Replies: 6&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;........... Nice speech. &lt;img src=&quot;http://alientrap.org/forum/images/smiles/icon_rolleyes.gif&quot; alt=&quot;Rolling Eyes&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - General Discussion :: RE: A Nexuiz development blog</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43277#43277</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=1284&quot; target=&quot;_blank&quot;&gt;pavlvs327&lt;/a&gt;&lt;br /&gt;

Posted: Thu Aug 28, 2008 10:30 pm (GMT 0)&lt;br /&gt;
Topic Replies: 14&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I think this is the best idea I have heard in a long time. I would definitely be willing to write for it, too, pulling the important bits from the SVN logs.
&lt;/span&gt;&lt;br /&gt;
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	<title>Nexuiz - Development :: RE: bugs in svn</title>
	<link>http://alientrap.org/forum/viewtopic.php?p=43276#43276</link>
	<description>Author: &lt;a href=&quot;http://alientrap.org/forum/profile.php?mode=viewprofile&amp;u=1929&quot; target=&quot;_blank&quot;&gt;ramzes&lt;/a&gt;&lt;br /&gt;

Posted: Thu Aug 28, 2008 10:09 pm (GMT 0)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Somebody (some user on my testing server) told me that is a bug (by div) - players/bots are &lt;span style=&quot;text-decoration: underline&quot;&gt;sometimes&lt;/span&gt; invisible when there is no models files available on sv.
&lt;br /&gt;

&lt;br /&gt;
Anyway, i have other question. Why Host_ClientCommands() is not working in SV_DropClient()? Is there any way to send stuffcmd to client before he disconnect?
&lt;br /&gt;_________________&lt;br /&gt;My nexuiz server (with mods)  83.175.179.66
&lt;br /&gt;
-------
&lt;br /&gt;
Sorry for my bad english&lt;/span&gt;&lt;br /&gt;
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