FAQ  •  Login

Spiderbot alpha testrelease

Moderators: Nexuiz Moderators, Moderators

<<

tZork

User avatar

tZite Admin

Posts: 1337

Joined: Tue Feb 28, 2006 6:16 pm

Location: Halfway to somwhere else

Post Fri May 15, 2009 3:32 pm

Spiderbot alpha testrelease

Since the response has been so high on this, i decided to make a quick test release before i go away for the weekend.

you need Nexuiz-svn or 2.5.2. may or may not work with older ones.
then get this file and put in nexuiz/data:

http://zdev.dvrdns.org/tmp/spiderbot.pk3
edit: you need http://zdev.dvrdns.org/tmp/spider-config.pk3 too.

extract the progs.* and cdprogs.* form it and place in the nexuiz/data folder.

launch nexuiz, type "exec vehicle_spiderbot.cfg" in the console then do a "map test16" or a "map opentest"

just run into a unoccupied spider to start driving it. bind a key to +use to exit it.

have fun =)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
<<

Dokujisan

Forum addon

Posts: 1199

Joined: Sat Oct 07, 2006 4:31 pm

Location: Louisville, Kentucky

Post Fri May 15, 2009 5:52 pm

While watching the video for this, I think I peed in my pants a little.
<<

Grasshopper

User avatar

Alien

Posts: 228

Joined: Sat Feb 02, 2008 9:44 am

Location: Dead Guy In Nexuiz

Post Fri May 15, 2009 8:12 pm

:( i get a quake error

Mem_Free: data ==NULL (called at model_alias.c:584)
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
<<

C.Brutail

User avatar

Laidback mapper

Posts: 2357

Joined: Tue Feb 28, 2006 7:26 pm

Location: Ironforge

Post Fri May 15, 2009 9:54 pm

Here too:

  Code:
======server ERROR in spawnfunc_worldspawn:
Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!

server EDICT 0:
modelindex         1.0000
absmin         '-5632.0000 -2112.0000   -32.0000'
absmax         ' 2112.0000  2112.0000  1856.0000'
movetype           7.0000
solid              4.0000
classname      worldspawn
model          maps/test16.bsp
mins           '-5632.0000 -2112.0000   -32.0000'
maxs           ' 2112.0000  2112.0000  1856.0000'
Host_Error: server: Program error in function spawnfunc_worldspawn:
Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!
Tip: read above for entity information

Quake Error: Host_Error: server: Program error in function spawnfunc_worldspawn:
Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!
Tip: read above for entity information

NOTE: crashed before even initializing the world, not saving persistent data
[/quote]
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
<<

divVerent

User avatar

Site admin and keyboard killer

Posts: 3809

Joined: Thu Mar 02, 2006 4:46 pm

Location: BRLOGENSHFEGLE

Post Fri May 15, 2009 9:58 pm

cvar_check_default bypass

(but expect some minor stuff to go wrong then, e.g. item respawns)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
<<

MirceaKitsune

User avatar

Keyboard killer

Posts: 593

Joined: Thu Aug 14, 2008 6:48 am

Location: Romania - Bucharest

Post Fri May 15, 2009 11:15 pm

Trying to test it but I'm getting a bug: When I attempt to enter a spider by walking into it, I am thrown out the next frame unless I get behind the vehicle and keep walking forward constantly (which just keeps me there but I see myself sitting inside).

[EDIT] Sorry, this is because the key bind setting +use makes the +use command act permanently. This can be avoided by setting +used for "when pressed" and -used for "when released".

Apart from that I seen the video and it's just too awesome :D Can't believe I'm seeing the first vehicle for Nexuiz... great job. This is probably the most major change that comes to Nexuiz for a long time.
<<

toneddu2000

User avatar

Alien trapper

Posts: 251

Joined: Mon Mar 09, 2009 7:56 pm

Location: Italy

Post Sat May 16, 2009 12:01 am

Very impressive work!Compliments!This opens a new way of possibilities in Nexuiz!I've tested test16 and opentest and they are both very playable! I've noticed a .dpm model file scanned during the loading. What's the difference between .dpm and .zym model file?

Thanks for sharing this important contribute!
<<

tundramagi

Forum addon

Posts: 974

Joined: Sun Jan 04, 2009 4:53 pm

Post Thu May 21, 2009 5:34 am

OMG. Must go in svn! Bump Bump Bump Bump!
Also, ... can't wait to be tooling around some maps in the retard-cars of youre-winner map :P
<<

Sven

User avatar

Alien trapper

Posts: 315

Joined: Sun Jun 01, 2008 8:38 am

Location: Berlin; Germany

Post Sat May 23, 2009 5:02 pm

tundramagi wrote:OMG. Must go in svn! Bump Bump Bump Bump!
Also, ... can't wait to be tooling around some maps in the retard-cars of youre-winner map :P


perfect for huge maps :D
<<

Sven

User avatar

Alien trapper

Posts: 315

Joined: Sun Jun 01, 2008 8:38 am

Location: Berlin; Germany

Post Sat May 23, 2009 5:20 pm

link dont work :( :cry:
<<

KillaGrunt

User avatar

Alien trapper

Posts: 315

Joined: Fri Jun 27, 2008 3:35 am

Location: In your X-Box 360 playing halo

Post Sat May 23, 2009 6:37 pm

This kind of thing makes way for even more Unreal Tournament like gameplay!!!!!! AWSOME! :P :D :D :D :D :D :D and link doesn't work for me either
Image
<<

MaStEr

Member

Posts: 30

Joined: Sun Aug 17, 2008 9:11 pm

Post Sun May 24, 2009 7:21 am

Sven wrote:link dont work :( :cry:


for me too
<<

Sven

User avatar

Alien trapper

Posts: 315

Joined: Sun Jun 01, 2008 8:38 am

Location: Berlin; Germany

Post Mon May 25, 2009 5:26 pm

please fix the link i want download its amazing work cant wait
what is you next idea?! player transforms to otherplayermodel by picking up strenght? (ok its a bullshit idea if you compare it with your :lol: )
<<

tundramagi

Forum addon

Posts: 974

Joined: Sun Jan 04, 2009 4:53 pm

Post Wed May 27, 2009 9:01 pm

This is awsome. When will it be in svn. How does it work?
/me has idea to make racecars :P.
<<

MaStEr

Member

Posts: 30

Joined: Sun Aug 17, 2008 9:11 pm

Post Wed May 27, 2009 10:00 pm

FIX THE LINK PLEASE

heyyy could somebody else who allready downloaded the files upload them somewhere, cause it seems that tzork is not avaiable...

pleaseeeee i wanna play this :evil: :evil: :evil:
<<

C.Brutail

User avatar

Laidback mapper

Posts: 2357

Joined: Tue Feb 28, 2006 7:26 pm

Location: Ironforge

Post Wed May 27, 2009 10:25 pm

The code for me was unplayable last time. There's a reason why it was removed.
Be patient, I'm pretty sure we'll soon have nice things in SVN. Turrets were added slowly too.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
<<

MaStEr

Member

Posts: 30

Joined: Sun Aug 17, 2008 9:11 pm

Post Thu May 28, 2009 7:41 am

oh yeah svn:

it works for me if i rename my run-sdl.dontrun to run-sdl.bat .
When i click on build it checks the version of my build, is doing something and then there is always an error. So i cant update my nexuiz but i can still play with this little trick the "old" one.
  Code:
C:\DOKUME~1\David\EIGENE~1\Nexuiz\NEXUIZ~1\darkplaces/host_cmd.c:2402: undefined
reference to `random'
collect2: ld returned 1 exit status
make[3]: *** [darkplaces-dedicated.exe] Error 1
make[3]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make[2]: *** [bin-debug] Error 2
make[2]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make[1]: *** [sv-debug] Error 2
make[1]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make: *** [debug] Error 2
An error has occurred (see above).
Drücken Sie eine beliebige Taste . . .


few parts are german, last sentence means: press any key

do you know why the error happens evry time?
<<

terencehill

User avatar

Alien

Posts: 176

Joined: Thu Jul 10, 2008 10:33 pm

Location: Italy

Post Thu May 28, 2009 10:32 am

MaStEr wrote:oh yeah svn:

it works for me if i rename my run-sdl.dontrun to run-sdl.bat .
When i click on build it checks the version of my build, is doing something and then there is always an error. So i cant update my nexuiz but i can still play with this little trick the "old" one.
  Code:
C:\DOKUME~1\David\EIGENE~1\Nexuiz\NEXUIZ~1\darkplaces/host_cmd.c:2402: undefined
reference to `random'
collect2: ld returned 1 exit status
make[3]: *** [darkplaces-dedicated.exe] Error 1
make[3]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make[2]: *** [bin-debug] Error 2
make[2]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make[1]: *** [sv-debug] Error 2
make[1]: Leaving directory `/c/DOKUME~1/David/EIGENE~1/Nexuiz/NEXUIZ~1/darkplace
s'
make: *** [debug] Error 2
An error has occurred (see above).
Drücken Sie eine beliebige Taste . . .


few parts are german, last sentence means: press any key

do you know why the error happens evry time?


Yes it's a bug that I hope it will be fixed very soon, I've managed to easy fix it and I reported it in IRC. BTW this problem isn't related with the Spiderbot at all.
<<

tundramagi

Forum addon

Posts: 974

Joined: Sun Jan 04, 2009 4:53 pm

Post Fri May 29, 2009 5:42 pm

Spider-vehicle is cool, any developments? I noticed in the release when I would shoot the cannons it would do self dmg.
<<

tundramagi

Forum addon

Posts: 974

Joined: Sun Jan 04, 2009 4:53 pm

Post Sun May 31, 2009 12:12 am

Does there exist a .patch for this so it can be applied to, say, one's svn repo so we can play with it with the newer svn code?
<<

tZork

User avatar

tZite Admin

Posts: 1337

Joined: Tue Feb 28, 2006 6:16 pm

Location: Halfway to somwhere else

Post Sun May 31, 2009 6:35 pm

I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
<<

tundramagi

Forum addon

Posts: 974

Joined: Sun Jan 04, 2009 4:53 pm

Post Sun May 31, 2009 6:39 pm

tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)


Could you release the code as a .patch?
That way others could help you, and it won't be lost the way the original nexball was lost.
<<

Mizu Kitsune

Alien trapper

Posts: 362

Joined: Sat Apr 11, 2009 7:51 pm

Location: Maridia

Post Sun May 31, 2009 6:40 pm

yay! verynice. when can we start hacking it?
+The Dude+
[-Project 2501-]
<<

tZork

User avatar

tZite Admin

Posts: 1337

Joined: Tue Feb 28, 2006 6:16 pm

Location: Halfway to somwhere else

Post Sun May 31, 2009 6:46 pm

tundramagi wrote:
tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)


Could you release the code as a .patch?
That way others could help you, and it won't be lost the way the original nexball was lost.


I could, but i doubt it would make much sense as im still in the process of designing the system - if ppl start work on based on what i got now it wont work w/o tedious porting when the system is done. of course ill supply the code to anyone interested, i just don't want to waste ppls time with unfinished, messy stuff. And don't worrie abt loosing it. i run a good backup system (systems, actually) =)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
<<

Mizu Kitsune

Alien trapper

Posts: 362

Joined: Sat Apr 11, 2009 7:51 pm

Location: Maridia

Post Sun May 31, 2009 6:48 pm

i'm interested finished or not.
+The Dude+
[-Project 2501-]
<<

tundramagi

Forum addon

Posts: 974

Joined: Sun Jan 04, 2009 4:53 pm

Post Sun May 31, 2009 7:07 pm

tZork wrote:
tundramagi wrote:
tZork wrote:I consider it to hakkish to be svn yet. d/l server was went down while i was away, it will be back shortly. and yes progress is slow due to lack of time on my part. (first time in a week i even have time and stamina to check this forum)


Could you release the code as a .patch?
That way others could help you, and it won't be lost the way the original nexball was lost.


I could, but i doubt it would make much sense as im still in the process of designing the system - if ppl start work on based on what i got now it wont work w/o tedious porting when the system is done. of course ill supply the code to anyone interested, i just don't want to waste ppls time with unfinished, messy stuff. And don't worrie abt loosing it. i run a good backup system (systems, actually) =)


I'm interested too (I want to play with spiderbot, plus our current svn :P).
<<

tZork

User avatar

tZite Admin

Posts: 1337

Joined: Tue Feb 28, 2006 6:16 pm

Location: Halfway to somwhere else

Post Fri Jun 05, 2009 4:28 pm

i don't really have time to write a long explain of things, because i need to be on my way 5 mins ago >.< so here the short version:

patch, full src, client data, server/local game data can be found here:
http://zdev.dvrdns.org/nexuiz/vehicles/
Made in a haste and just quickly tested, so it may be wonkey. exquise the messy code. i haven't had time to deal with it.

To use it locally, extract the vehicles-server_or_local.pk3 archive to nexuiz/vehicles. then run nexuiz with the cmd line "nexuiz -game vehicles"

works best on nexuiz-svn

hope it works =)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
<<

tundramagi

Forum addon

Posts: 974

Joined: Sun Jan 04, 2009 4:53 pm

Post Sat Jun 06, 2009 1:10 am

Wow. This is amazing.
I was fighting with bots (plus the turret) for about 2 hrs on test16.
Then I compiled opentest... oh that was fun too :)

On test16 I totally dominated the bots as I got into the turret before they did, though eventually they were able to kill me (after like 20 kills of them :P).
In the end it was like 250 me, 8 them :)

I felt like a police doing crowd control in a distopian fututre/present.

What is the "racer" btw? How do I spawn that? vehicle_racer?
Last edited by tundramagi on Sat Jun 06, 2009 1:26 am, edited 1 time in total.
<<

Mizu Kitsune

Alien trapper

Posts: 362

Joined: Sat Apr 11, 2009 7:51 pm

Location: Maridia

Post Sat Jun 06, 2009 1:18 am

thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.
+The Dude+
[-Project 2501-]
<<

tundramagi

Forum addon

Posts: 974

Joined: Sun Jan 04, 2009 4:53 pm

Post Sat Jun 06, 2009 1:27 am

Mizu Kitsune wrote:thank you for the new link. i both like and dislike that minstanex kills it in one shot. and the top floats in the air.


Minsta is never ever normally on a map. It's mainly used for minstamutator, or if a server admin feels like it: weapon swap out.
Next

Return to Nexuiz - Editing

Who is online

Users browsing this forum: Google [Bot], MSN [Bot], Yahoo [Bot] and 0 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.