Modbox Update 10 – NPC System, Avatars, Modern Weapons, Zombies and chatbots

Update video:
https://www.youtube.com/watch?v=v9ul4rpYFmA&feature=youtu.be

Zombie Saloon: (A COD Zombies inspired zombie wave game)
http://steamcommunity.com/sharedfiles/filedetails/?id=857728985

Modern Weapons Firing Range: (test all of the new modern weapons)
http://steamcommunity.com/sharedfiles/filedetails/?id=857794291

Compound: (Deathmatch map using Modern Weapons pack)
http://steamcommunity.com/sharedfiles/filedetails/?id=868185806

ChatBot Test: Talk to creepy NPC chatbots in VR
http://steamcommunity.com/sharedfiles/filedetails/?id=868195010

Major Additions:
– NPC System: You can add the ‘blank NPC’ entity, then customize it’s AI and model. Or just use a already setup one like the Zombies. We will be expanding this system with more AI options later on.
– Avatar System: The previous robot avatars are now used for edit mode and when in the lobby. In play mode you now have a human avatar – using the same player models used by the NPC system.
– Edit mode Physics: Objects now have their physics turned on in edit mode (most objects, not primitives). This allows easier placement, and replaces the surface snap (which never worked really well).
– ‘Modern Weapons’ mod with 25 realistically modeled weapons – all with reloading with their own clips entities.
– New edit ‘Help Menu’ – You can not watch our Youtube tutorials while playing! Just uses a ingame browser + Youtube, so you can skip to any part. We will be updating the tutorials for our next release.

Other changes:
– Fixed online issue with Holsters – where some players wouldn’t have their Holsters get setup. Also fixed World Holsters
– Moved a number of entities from the ‘basics’ mod to core, so they are always available (all joints, and some control entities)
– ‘Locomotion Blocker’ entity to block where player can teleport/move to
– Networked voice audio now 50% positional (I wanted some positional audio but also wanted to always be able to hear people in game. I might make this changeable later)
– Grip locomotion now the default in edit mode (since it’s all we use normally)

Thanks!
– Lee

Modbox Update 7 – Wild West mod, Locomotion Options, Gamemodes

Steam Announcement: http://steamcommunity.com/games/414120/announcements/detail/261602939048691336

It has been a while since our last update – We have decided to switch to a biweekly update schedule (with hopefully a dev log with each update) so updates will be smaller and more frequent. We will also be releasing the Modbox demo early next week. Demo will have all creations/mods and online play, but just let players edit or make their own creations

New Featured Creations:
http://steamcommunity.com/sharedfiles/filedetails/?id=810661900
http://steamcommunity.com/sharedfiles/filedetails/?id=805541737
http://steamcommunity.com/sharedfiles/filedetails/?id=805538707
http://steamcommunity.com/sharedfiles/filedetails/?id=805535941

Largest additions:
– Wild West Mod
– Destructible Objects Mod
– Playmode Locomotion Options – Directional and Touchpad added. What locomotion the creation uses will be displayed on load creation screen.
– New Entity Category: Gamemodes. Adds a ‘Team Controller’ so creations can be team based gamemodes. Add different kinds of scoreboards that are shown on death and game over (and with the ‘scoreboard’ menu option). Scoreboards right now are Steam Leaderboards, Deathmatch, Team Deathmatch, and Custom Team scoreboard (can wire scores into it).
– When server changes creation that a player doesn’t have, it no longer disconnects that player. Player stays on the server and a screen pops up to download the creation.
– Added Avatar Torso options
– New floating HUD with health bar
– ‘Respawn’ modifier to respawn entities
– Mesh Editing: Can now select faces, and use the Gizmo option for easier placement

New Dungeon Entities:
– Pressure Plate, Spinning Blade, Spike Plate
– Two bows

Other Changes:
– Actions can now set text variables on entities
– Scaling the edit mode labels with the player
– Added ‘time string’ to timer output, to output the time display. Added no millseconds option
– Slingshot now starts in off-hand (similar to longbow)
– Replaced ‘restart’ function entity with ‘game over’
– Can now set a doors ‘locked’ bool through wiring
– New sounds: sci fi door open/close, grenades
– Fixed bug with teleport ray colliding with collision entity
– A ‘Play Online’ option when opening creations

There is a lot of content we’ve been working on that we’ve held back for this update – so we still have a lot of new stuff to release in the next few weeks

As for long term plans – multiplayer building and getting the ModboxSDK out is now the focus

thanks!
– Lee